Product Review
As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
Paired with Apress's bestselling
Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.
- Optimize performance.
- Streamline your user interface.
- Do things with your iPhone app that other developers haven't attempted.
Along with Series Editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:
- Ben “Panda” Smith, discussing particle systems using OpenGL ES
- Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
- Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
- Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
- Dylan Bruzenak building a data-driven application with SQLite.
- Ray Kiddy illustrating the full application development life cycle with Core Data.
- Steve Finkelstein marrying an offline eMail client to Core Data.
- Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
- Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.
- Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the Cloud the limit for iPhone apps.
- Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of Environment Mapping with OpenGL ES.
What you'll learn
- Use wi-fi to do more than simply connect to the Internet.
- Communicate with other iPhone users in real time.
- Take advantage of all the tricks built into Cocoa Touch.
- Convert your iPhone and iPod touch apps for use in other environments.
- Convert your other mobile apps for use with iPhone and iPod touch.
Who is this book for?
All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone X Projects books.
Customer Reviews
Average Customer Review
(4 customer reviews) 24 of 29 people found the following review helpful
Too Many Mistakes to be Useful,
December 31, 2009 Clifford Sharp "cminorusa" (Longmont, CO) - See all my reviews
This review is from: iPhone Advanced Projects (Books for Professionals by Professionals) (Paperback)
I DO NOT recommend this book at all for any level of iPhone developer(s).
One of the projects actually just takes an Apple code example and adds a few methods here and there. I don't have to buy a book to do that. One project adds some methods and ivar's to files that are generated files per Core Data. This is always a bad idea.
There are many mistakes in the source code in the book. The source code in the book doesn't match the downloadable source code in many places. The downloadable source code fails to build and is missing files. I found such obvious errors in the downloadable source like no semicolon at the end of some of the lines. This code was obviously never built and/or tested.
This book was very poorly and hastily put together. Don't waste your money, but more importantly, don't waste your time.
13 of 18 people found the following review helpful
Must read for any serious iPhone developers!,
December 19, 2009 H. Wu "Code Shogun" (Silicon Valley, USA) - See all my reviews
This review is from: iPhone Advanced Projects (Books for Professionals by Professionals) (Paperback)
As the name suggested, this book talks about advanced iPhone programming topics. Each of the 11 chapters packs loads of information and real world experience from the authors. You will actually spend more time to digest the information than just reading it. Highly recommended to experienced and seasoned iPhone developers, but also offers quite some insights for developers new to the iPhone scene. You will be amazed on how much you can learn from the authors of the book. And lots of code samples throughout the book, you won't be disappointed.
Chapter 1 - Great introduction to the particle system, the very basic element for many types of games.
Chapter 2 - Interesting coverage on how to build a networked app/game, with the help of Google's free App Engine service using Python.
Chapter 3 - Using Core Audio to do audio streaming. This chapter is quite hardcore for me, but I was able to follow through and learned quite a lot about how audio streaming works and...Read more
1 of 1 people found the following review helpful
Some valuable material,
May 11, 2012 Giovanni Dienstmann "Niraj" (Australia, Sydney) - See all my reviews
This review is from: iPhone Advanced Projects (Books for Professionals by Professionals) (Paperback)
First of all, I must say that this book is old, based on Xcode 3.x and iOS 3.x. I also haven`t read the whole book, but only some chapters that interested me.
Having said that, I have mixed feelings about this book. Some chapters present good resources and in depth discussions about advanced programming topics hard to find elsewhere; others are just general (and incomplete) overviews of some subjects.
My advice is: check the table of contents and, if you find a chapter or two that cover a topic you like, buy it.